538 research outputs found

    Playing Stackelberg Opinion Optimization with Randomized Algorithms for Combinatorial Strategies

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    From a perspective of designing or engineering for opinion formation games in social networks, the "opinion maximization (or minimization)" problem has been studied mainly for designing subset selecting algorithms. We furthermore define a two-player zero-sum Stackelberg game of competitive opinion optimization by letting the player under study as the first-mover minimize the sum of expressed opinions by doing so-called "internal opinion design", knowing that the other adversarial player as the follower is to maximize the same objective by also conducting her own internal opinion design. We propose for the min player to play the "follow-the-perturbed-leader" algorithm in such Stackelberg game, obtaining losses depending on the other adversarial player's play. Since our strategy of subset selection is combinatorial in nature, the probabilities in a distribution over all the strategies would be too many to be enumerated one by one. Thus, we design a randomized algorithm to produce a (randomized) pure strategy. We show that the strategy output by the randomized algorithm for the min player is essentially an approximate equilibrium strategy against the other adversarial player

    On the Algorithmic Power of Spiking Neural Networks

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    Spiking Neural Networks (SNN) are mathematical models in neuroscience to describe the dynamics among a set of neurons that interact with each other by firing instantaneous signals, a.k.a., spikes. Interestingly, a recent advance in neuroscience [Barrett-Den\`eve-Machens, NIPS 2013] showed that the neurons' firing rate, i.e., the average number of spikes fired per unit of time, can be characterized by the optimal solution of a quadratic program defined by the parameters of the dynamics. This indicated that SNN potentially has the computational power to solve non-trivial quadratic programs. However, the results were justified empirically without rigorous analysis. We put this into the context of natural algorithms and aim to investigate the algorithmic power of SNN. Especially, we emphasize on giving rigorous asymptotic analysis on the performance of SNN in solving optimization problems. To enforce a theoretical study, we first identify a simplified SNN model that is tractable for analysis. Next, we confirm the empirical observation in the work of Barrett et al. by giving an upper bound on the convergence rate of SNN in solving the quadratic program. Further, we observe that in the case where there are infinitely many optimal solutions, SNN tends to converge to the one with smaller l1 norm. We give an affirmative answer to our finding by showing that SNN can solve the l1 minimization problem under some regular conditions. Our main technical insight is a dual view of the SNN dynamics, under which SNN can be viewed as a new natural primal-dual algorithm for the l1 minimization problem. We believe that the dual view is of independent interest and may potentially find interesting interpretation in neuroscience.Comment: To appear in ITCS 201

    FFTPL: An Analytic Placement Algorithm Using Fast Fourier Transform for Density Equalization

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    We propose a flat nonlinear placement algorithm FFTPL using fast Fourier transform for density equalization. The placement instance is modeled as an electrostatic system with the analogy of density cost to the potential energy. A well-defined Poisson's equation is proposed for gradient and cost computation. Our placer outperforms state-of-the-art placers with better solution quality and efficiency

    On the Efficiency of An Election Game of Two or More Parties: How Bad Can It Be?

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    We extend our previous work on two-party election competition [Lin, Lu & Chen 2021] to the setting of three or more parties. An election campaign among two or more parties is viewed as a game of two or more players. Each of them has its own candidates as the pure strategies to play. People, as voters, comprise supporters for each party, and a candidate brings utility for the the supporters of each party. Each player nominates exactly one of its candidates to compete against the other party's. A candidate is assumed to win the election with higher odds if it brings more utility for all the people. The payoff of each player is the expected utility its supporters get. The game is egoistic if every candidate benefits her party's supporters more than any candidate from the competing party does. In this work, we first argue that the election game always has a pure Nash equilibrium when the winner is chosen by the hardmax function, while there exist game instances in the three-party election game such that no pure Nash equilibrium exists even the game is egoistic. Next, we propose two sufficient conditions for the egoistic election game to have a pure Nash equilibrium. Based on these conditions, we propose a fixed-parameter tractable algorithm to compute a pure Nash equilibrium of the egoistic election game. Finally, perhaps surprisingly, we show that the price of anarchy of the egoistic election game is upper bounded by the number of parties. Our findings suggest that the election becomes unpredictable when more than two parties are involved and, moreover, the social welfare deteriorates with the number of participating parties in terms of possibly increasing price of anarchy. This work alternatively explains why the two-party system is prevalent in democratic countries
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